IDEA9106 Design Thinking

Design is a state of mind



IDEA student, University of Sydney

Blog Reflection 09 – zchi3925

1)How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

Shots and scenes are very important for communicating design concepts. Scenes are the reproduction of scenarios, which tells the situation or context of the design in a realistic way and the audiences may easily generate empathy. The shots tells the details of the design, for example,  the emotion on the face can be revealed though close shot.

2)What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

I consider the storyline structure to clarify the background of the character first. Then, it explain how the design works. Probably some advertisements have the same structures as well.

3)What choices did you make about audience and style? Were they related?

People who suffer from mental health problem and psychologists are the audiences. They are related because audience are potential users. Style should be considered carefully. The design for mental health should involve humorous  element.



Blog Reflection 08 – zchi3925

1)Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

Rubber glove initially and mainly show the affordance of wearing to me, the other affordance like throwing, pulling are hidden affordances. After I wrap the glove with aluminium foil, there is no perceivable affordance anymore, I did not feel any thing familiar on the new object. The shape is not like a glove, therefore, the affordance of wearing is now hidden.

2)Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

The affordance could be different for a object to another person, even for one person, the affordance of a object is dynamic due to the status of the person. Therefore, we may not directly design affordance, but if we take a close look at the potential users and evaluate the affordance between these users and the product, we can actually make the affordance more appealing. For example, I wrapped my hand with aluminium foil and my fingers can not be apart for each other, and the affordance of multi-touch function on my phone is gone, and the affordance of less precise control is now more appealing.



Blog Reflection 07 – zchi3925

1)What kinds of information and insights did it give you about the usability of the prototype?

Evaluating a prototype(website) is different from daily using the “thing”. I need to switch my role as a recorder not just a user. Therefore, I pay more attention to my own emotional or logical feedback, such as the frustration when I can’t find what I want, and the logical mistake that I made or the prototype made. As a observer to another user, I feel more easier to find out the problem from the emotional feedback and the action of that moment when the frustration happen.

2.)What aspect of the technique worked well or were frustrating?

“Thinking aloud” is effective to collect the feedback because the observer can build the instant empathy and record when the frustration happen. However, due to the individual difference, the range of the problem of the prototype may not be found at once test. When the user is talking his thinking, his talking may slow down or break the normal way he use this product, and this may lead to the skip or misunderstanding of problems.





Blog Reflection 06 – zchi3925

1) How did physically acting out help to explore ideas?

Physical actions synchronise the physical feeling of users. By acting, we explore the physical possibility and the actual movement of out body, and our body give us the feedback which help us generate the physical empathy.

2) Did you refine your ideas and solutions to the problem through bodystorming? In what way?

Yes. Bodystorming let us actively put ourselves closer to the assumed scenario. We need to try to simulate the real situation of related event, and if we concentrate and imagine what we need to do and we will automatically know what to do next usually.

3) What was difficult or challenging about bodystorming?

Bodystorming is still not the real situation. There might be some factors which we may ignore during bodystorming. Thus, It may not be helpful to have the precise detail. On the other hand, we don’t have the experience of every action or event, so we tend to use our impression or stereotype to continue the bodystorming.

4) Does bodystorming lend itself to certain types of problems?

Yes. I think it is usually helpful, especially to the centre problem of  the event, because we share the common concept of these events and they usually capture the centre types of problem right.



Blog Reflection 05 – zchi3925

1) How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?

Designing for extreme user is very different from common people, even though they have their ordinary part of life, we still assume their life based on our stereotypes of these strong characters. Usually, I recall my life scene on similar situation to generate empathy. To generate ideas and empathy on extreme user, I focus more on the things that they are keen on and imagine myself doing the same thing, which is very different from my life and the character I create may be limited by the limited knowledge of the extreme character.

2) Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?

Yes, the design provocation cards are the potential words related to these extreme users. Picking words help me to extend and consider the detail of the character. Because our group members have different aspects of consideration, so we discussed though our ideas which is useful to complete the extreme character.



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