- How did thinking in terms of shots and scenes influence your approach to communicating your design concept?
Thinking in terms of shots and scenes gave me a more narrative overlook of my entire design concept. I have been thinking of bits and pieces of my design idea. However, I never really think of a person in a situation using my product. This actually made me think of all the possibilities that can happen which my design can be used or improved.
- What motivated your choice of storyline structure? Can your think of an exemplar from a film that uses the same structure?
Narrative structure. Lots of short videos will shot in a narrative structure when telling a procedure. For example, education videos.
- What choices did you make about audience and style? Were they related?
My choice was stop motion. In this case, we don’t have a high definition prototype, a stop motion can be more flexible with things that are not narrative enough. The inspiration film was the “Western Spaghetti” by PES. This style allow audiences to think creatively to the things happening in the scene which we needs for our short film which is a demo of a new concept.
- What kinds of information and insights did it give you about the usability of the prototype?
My user was doing the “Buy tickets” task. From the “thinking ” of the user, it seems that it went very fluently. She did look for information, which were not giving to her straight away. However, they all didn’t take a long time for her to figure out where to look for what she wants. She didn’t have much changing in facial expressions from the video that we recorded, as the whole process is quite user friendly and are the normal habit that people have. So my conclusion is the prototype is structured very well and definitely did lots of user testing in order to make it fit to most people’s habit.
- What aspects of the technique worked well or were frustrating?
Using the “Think-aloud” technique, it is much easier to learn about where the user hesitated or were not clear enough. If only user test on user and ask for feed back by user, there will be some points that the user didn’t notice which is important for the developer. As a designer, getting to know which part annoys the user the most and by the words they were using, we can figure out how disappoint they are to the procedure. The frustration is most users are not used to this kind of technique and are easily forget to speak out what he/she is thinking about.
- Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?
The object I choose was a kitchen sponge. I experienced with it much more creatively during the workshop than ever in my life. Although I can think of some different usages with the sponge, my imagination is still locked with the fact that it is a sponge. My understanding of its affordances have changed over the course exercise which made me think of more possibilities that I can use the kitchen sponge with. I can use the sponge to protect a table corner or cut a slice to make a bookmark.
- Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.
The concept seems to be simple but not easy to remember during design. How I understand this concept is to find all the possibilities one particular object can do. As a designer, should think creatively instead of being locked in the products we use everyday. We can definitely improve the ability of the object, but couldn’t make invention like that. I haven’t think of new things using a kitchen sponge, but if I am locked in the concept it’s a sponge and thinking of what a sponge can do will not be able to design new things.
- How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?
By taking the position of an Extreme User actually made me think more of what they can do, although doesn’t seem realistic, a realistic ideas can be generated during the design challenge. Also we will rethink what is possible to solve the actual need. It is different to how I usually generate ideas, as ideas can be quite limited to ideas that already exist.
- Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?
It does. The random provocation cards help a lot to connect the idea with something that never would think of without forced to try to link them together. Stories actually let myself think of what kind of situation people will need this product and the possibilities at that particular situation people will want to use this product.
- How did physically acting out help to explore ideas?
Instead of brainstorming based on imagination, physically acting can help to experiment more the practical side of the idea. Some idea sounds good, but doesn’t really work when practical. By acting, can get rid of these ideas before putting too much effort on the idea. Also, when acting, we are more active than brainstorming; therefore more ideas come up when physically evolved.
- Did you refine your ideas and solutions to the problem through bodystorming? In what way?
Our group went through three solutions before bodystorming and remained one after. The other two seem like a good idea, for example, one of the solution we thought of was capsule bed on the plane, but when bodystorming, we found that it is not easy to move around when the whole journey is lying down, especially short distant travel involves meals the whole journey.
- What was difficult or challenging about bodystorming?
It is difficult to think of all the possibilities that can happen in real usage.
- Does bodystorming lend itself to certain types of problems?
It is easy to give up an idea by bodystorming especially when the idea is difficult to practice. Because bodystorming is limited to a certain number of person, we will stick with what we need instead of brainstorming the need of different kind of people.