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IDEA9106 Design Thinking

Design is a state of mind

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yuxu7301

Blog Reflection 9 – Week 10 – yuxu7301

Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

One of the item that I have chosen is the drink bottle. Over the execerise I find that i can smash things with the bottle (because it is so hard), store things other than water in it.

 

Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

I manipluated my drink bottle with two hand holders on the right and left side. My partner was managed to lift the bottle up with two chopsticks poking through the handles holdes that I have designed.This kind of interaction was unintentional, and I didnt know that could occur.

Through this execerise I found that user would normally have interesting interaction with an object. These kind of interaction occured out of the scope of the designer’s intial design intentions. I believed this is the most interesting part of user testing, it allows the designer too see how their design functions from another perspective.

 

PS: I could not upload photos due to file space limitation

 

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Blog reflection 08 – yuxu7301

  • What kinds of information and insights did it give you about the usability of the prototype?

 

By observing the user, their reaction through facial action and speech. I was able to see which part and what function of the site frustrates the user the most. How the website works and the way the user feels about it maybe different to how the designer designed it. I was able identified which parts needs to be improved, which part does not.

 

2) What aspects of the technique worked well or were frustrating?

Reading the user’s filled form was frustrating. There were too many options that the user can choose. it is hard to understand whether the user likes the website alot or not. And why they dislike the website.  Techniques that worked well were the observation part and think out loud. These two technqiues provide real time feedback to how the design works and functions.

 

 

 

yuxu7301

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Blog Reflection 6 – yuxu7301

Q1. How did physically acting out to help to explore ideas?

physcially acting puts you in place of the situation and environment. It allows you have a real life experience of the problem that you’re designing. Physcial interaction allows you to feel and emphasise the user. A deeper dive into the user experience.

 

2.Did you refine your ideas and solutions to the problem through bodystorming? In what way?

body storming allowed us to generate interaction and design that is actually more physical, not virtual.  It hard to imagine your seating position on the plane. But once you have done it physically, designing become much more simple.

 

Q4. Does bodystorming lend itself to certain types of problems?

 

Body storming can be hard if the designer does not have enough experience of the scenario as the user.

 

 

Blog Reflection 5 -yuxu7301

1.How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?

This exercise forced to me to put myself into to a shoe of someone whom i am totally different to. I was forced to imagine how my character would think, behave and react in certain scenarios. Thinking as an extreme users means I cannot be too “normal”, thus I have to think and imagine beTnd how the average user would process things.

It is generally different to how I generate ideas and empathy because I would normally ignore extreme users because they are not the biggest user base. However through this execerise I find myselves able to relate to extreme users.

2.Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?

I believe using sketches and storyboards with my team members saved a lot of time. As we can use sketches to assist our discussion how the user would react and what they would do. It is quite effective and fun at the same time.

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