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IDEA9106 Design Thinking

Design is a state of mind

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yliu2828

BLOG REFLECTION 08 -yliu2828

1) What kinds of information and insights did it give you about the usability of the prototype?

The prototype is the website that we used frequently in this activity. The prototype are very different on their usability. Some web are hard to get the useful information and others are very clear and easy-to-use. I get the information that if the prototype has a poor usability, it might lost clients.

2) What aspects of the technique worked well or were frustrating?

The camera recording helped me on analysing the emotion signs, but the form record is too slow to catch up with the user’s exploring.

BLOG REFLECTION 07 -yliu2828

1) Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

We chose a plastic fork during the class as our observes object. At the beginning, the fork only has one function is sticking in food and send them to mouth. However, when we wrenched it and reshaped it, it became an artwork. Since we decided to break it and seperate the teeth on this fork, we got many pens for painting with pigments. So the affordance changed from simple designed utility to some potential utility. However, this is the actually error about what we found. The affordance was proved to be the relationship between person and objects.

2) Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

We chose camera as the observed object. Its initial function for common people is recording in pictorial methods. For the scene of having a lack of light, camera could also become the light for watching. Camera also could create art masterpiece in the phonologists’ hands.

This inspired me in the term of dividing user groups and scenes.

BLOG REFLECTION 06 -yliu2828

1) How did physically acting out help to explore ideas?

Sometimes, literal description is hard to express the scene, such as our group found it is easy to get bored in the waiting room. However, getting bored is a complex inside activity, may react with colour, equipment or activities. So act it out help us understand their emotion when bored.

2) Did you refine your ideas and solutions to the problem through bodystorming? In what way?

Yes, our mission was improving the waiting room of teachers. As the people acting out some behaviours of teacher when they preparing for lectures. We found the coffee and tea are required as the time might be long and the teachers are easy to loss their attentions, they need some screens if possible to notice their contexts. This activity helped us get understand of the issues.

3) What was difficult or challenging about bodystorming?

The actors are hard to generate improvise, especially when giving limits on their action and scene limitation.

4) Does bodystorming lend itself to certain types of problems?

Yes, if some actions is hard to explain, they could be some confuse points, and the confused audience may become more confused.

 

BLOG REFLECTION 05 -yliu2828

1) How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?

Including extreme users is a hard job. For myself, when coding program, the extreme users’ requirement are also extremely hard. Especially overloading and elastic requirements. In this class, we designed a scene that describe the after-war world, the extreme environment leads special utility of phone booth. It has pill sending function to communicate other survivors. So, it is obviously different to generating general ideals.

2) Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?

The storyboard is a very useful tool to help us describe our ideas, especially when we could not got other members’ imagination. Telling a story is a job that easy come and easy go, it is hard to remember it. Therefore, the story recording literal is helpful.

BLOG REFLECTION 03 -yliu2828

1) Describe your experience of creating personas from different users’ perspectives gathered in the interview data. Was there enough commonality between the 4 people interviewed to form a coherent persona? Or did it make more sense to create a second different persona?

The classmate who I interview has a very unique personality. She work at the Compelltown as a watch seller, at the same time, she could keep her mark extremely high. This experience is quite different to other interviewees. So the different persona is required.

2) Do you think your final persona(s) was successful in generating empathy with users? What would you change to make it better?

I think my personal concluded the similarity of all users, however the specific requirement should also be treat carefully. For example, the security problem when they taking public transport is a serious problem that effect all users, but one of my interviewees especially needs it, because of her school time is at night. The night class students must be a big group as I learned. Therefore, as I claimed, empathy on some details are also necessary.

 

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