IDEA9106 Design Thinking

Design is a state of mind



Blog Reflection 10-ylin6419

1)  How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

Thinking in terms of shots and scenes allowed me to express myself more clearly.For example,my design concept was a pair of shoes enabling women to escape faster from danger.In the scenes,I was thinking about using the hand-held shots to create most of my scenes. In this way, I could easily use the shaking shots to express character’s fair to build the sympathy of the audience. Moreover,by using a quick shot to record what speed characters can reach after she motivate the shoes, users can better know about how well the shoes work.

2)  What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

There were 6 elements in the storyline: who,where,when,what,how and why.My storyline was based on chronological order,by first introducing the background of the scene(1 where 2 when 3 who) and then showing the audience the produce(4 what) and how (5) to use it and the sixth element (6 why) was lying in the whole story. It was using the same structure as the movie “Kingsman- the Secret Service”

3)  What choices did you make about audience and style? Were they related?

I was thinking about filming the whole video from first perspective, since this was the easiest way to build sympathy with the audience. From the first person of the view, audience would feel like they were the character in the story and feeling the same tension and relieve.It would be a good approach to express my product clearly.

Blog Reflection-ylin6419

  1. Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

    In this tutorial, I chose my water bottle as the object.It is a bottle with a rope,which is designed for users to grasp the bottle when they can hardly spare a hand. During the observation, I noticed that the rope could be a ribbon to fix my hair when I forget to bring my ribbon with me. Moreover, when sometimes, I also have to hold keys in my hand, the rope can be a place to place the keys.

  2. Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

    When my hands were wrapped with cling wrap and tied together, I could hardly open the bottle. Since the cap of the bottle was designed uniquely, it need the co-orpeartion with both my thumb and my little finger. It suggested the ability of the user would have an influence on his/her interaction with the object. It occurred to me that a good designer should take all physical limitations into consideration. Just as the water bottle, it should also consider some special situation when users can hardly  spare their fingers but still would like to drink water.


Peer Evaluation-ylin6419



Blog Reflection8-ylin6419

1) What kinds of information and insights did it give you about the usability of the prototype?

User observation:

As a user,in task3,I ought to find the architecture,design and planning in the database of the USYD library, but it took me around 10 minutes and I failed to find it at last.It was an unfriendly user experience. But usually, when I use the library website, I had never encountered this problem. This is where the prototype works. It helps you to notice the situation you may never notice before.


As a evaluator in task1, the user’s task is to book tickets and my task is to write down what she had said. After that,I realized that she was quite confused when viewing the select seat page.Because she wanted to book 2 tickets while the page did not have any information about where to do this action. After she entered select seats, she finally found that it was available to book 2 tickets by choosing 2 seats. However, after the process, I asked her view towards the page, she totally forgot this unpleasant experience. It is the advantage lying in the being an evaluator in the prototype, it helps you to uncover some information users do not notice.

Think Aloud:

As a user, when I turned my thoughts into verbal words, I could more easily know about my feelings towards the website. In task3, when I could not find the item, usually,I may not realize it was such an unpleasant experience, but after I thought aloud, it became quite visible.

As a observer, it was quite difficult to learn user’s thought via their facial expressions while words helped me to know more about user’s opinions and attitudes towards the web.

2) What aspects of the technique worked well or were frustrating?

As a user in task 3, I found it quite exhausting to find some specific information in the library website, because there are a large amount of information lying in the page. It is hard to read all of them. What’s more, after I finally read all the information, I have not found any relevant information of my task.

As an evaluator in task1, I noticed that the page did not tell users clearly about where to book 2 tickets. It would be better to give users more details to help them do their tasks.


Blog Reflection 7-ylin6419

  • 1)  How did physically acting out help to explore ideas? 
  • In order to act out, I need to think from users’ perspectives and do the actions they may do,which is helpful to be build the sympathy with the users. Actually, I did generate new ideas which I had never come up with when I was on the plane.
  • 2)  Did you refine your ideas and solutions to the problem through bodystorming? In what way?
    Yes, I did. When brainstorming,I found that ideas were came up to solve the sam question, the best way to refine them is comparing their positives and negatives and choose the best idea.
  • 3)  What was difficult or challenging about bodystorming?
    I think for me, the most difficult part is that my ideas are constrained into regular thoughts. Maybe it is because that I usually tend to find the model answers of the problem, which is totally negative for brain storming.
  • 4)  Does bodystorming lend itself to certain types of problems?
    Personally, I think that bodystorming would be effective when we are designing an object for people to use in their daily lives. It would be quite helpful to use body actions to generate more ideas.
  • 2


  • 1)  How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?
  • It changed my ways of thinking. In that position, I began to think about how this user would like or dislike and what they would do when they encounter some particular situations. It was totally different with how I usually would do. It was quite new to me. I guess it is why generating personas and senarios is so important when design thinking.
  • 2)  Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?
  • Yes,they were quite helpful. And I think the most helpful one is storyboard. Because at this stage, I need to draw the story out and I began to picture more scenes in my head. When drawing it on the paper, it told me what part is need to change.I think it helped me understand the user better.


Blog at

Up ↑