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IDEA9106 Design Thinking

Design is a state of mind

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sjin5818

Blog Reflection 09_ sjin5818

How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

When I think how to display my product to users through shots and scenes, I need to consider different scenarios or situation that users will use it. It provides a good choice for me to think how the product will be used in users’ real life and what situation is fitter. Using shots and scenes is also a visual way to spread my design concept to users that they will have a clear realisation how the product use. And it is an interesting way the users prefer to accept.

What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

The target users are publics, so the choice of our storyline is normal and daily. We created a daily scenario that everyone may meet in their life. The story happens in campaign and the characters both are student. And it narrates by time sequence. So the similar structure can be found in some teens and college films.

What choices did you make about audience and style? Were they related?

Our target users are 18-30-year-old people with mild mental illness or are potential patients who uses social media expertly. But for the video spreading form, we think young people, like Uni students will approach easier. Our video is a similar scene of their daily life, so the style is daily and interesting.

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Blog Reflection 08_ sjin5818

Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

I took a soap frosted box to class. In my general mind, the use of soap box is holding soap. However, with some change and expanding uses, I found each side of opened soap frosted box can put some little things. And we combined one side with a spoon that it allows to scoop up more things.

Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

It is easy to use chopsticks to pick up something for normal people, but in our exercise, the participant is asked for pick up things without her thumb. The most simple thing becomes hard to achieve, she attempts many times to do it. This exercise makes me realising that as a designer, the manipulation of a product should be considered for different users’ group. Trying to keep the most simple operate for kinds of people. And the affordances of soup frosted box give me thought of the importance of doing exercise,  because multiple exercises will expand the functions of a object.

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Blog Reflection 07_ sjin5818

Q1. What kinds of information and insights did it give you about the usability of the prototype?

As user role in the experience, I thought the flow and structure of the website when I followed the recorder’s indication. When I met trouble to get next step or felt confused in the process that I knew I need to avoid same setting in my website. The experience of being a recorder to observe and recored users’ emotion and words is helpful. Some detailed behaviours provide their real feeling, like frowning or deep sight means he has trouble in operation. Sometimes, users may not tell all feeling or suggestions after using, but we can get them from their behaviour and emotion. In addition the common or question users told is their direct feedback.

Q2. What aspect of the technique worked well or were frustrating?

User observation is an effective way to collect users’ feedback directly. However, for recorders, if they want to get the complete information that they have to high focus on users’ each behaviour and emotion change. And the user know someone is recording him, he may not use the website with a confutable situation that will cause the result not be correct.

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Summary Poster

Shuyan Jin_sjin5818
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Blog Reflection06_ sjin5818

Q1. How did physically acting out help to explore ideas?

Firstly, physically acting helps to define problem directly. When we attempt to create scenarios, rather than hypothesizing it. We will get more specific details about problem. Secondly, we also have some ideas for a issue, physically acting could depend which idea is feasible.

Q2. Did you refine your ideas and solutions to the problem through body storming? In what way?

Yeah, body storming helps to understand users’ needs easily, and judge whether the idea is feasible for this problem. For instance, our group choose sleeping in airplanes, body storming makes us realizing limited space is the most challenge in airplanes. So our idea about changing all seat as sofa bed is not feasible.

Q3. What was difficult or challenging about body-storming?

The difficult about body-storming for me is hard to image myself as a normal user. When I do body-storming, I was used to focus on problem or my ideas, so it is difficult to do the normal reaction in relaxing hypothetical situation. So the result of body-storming may have sone difference with general users’ needs.

Q4. Does body-storming lend itself to certain types of problems?

In my mind, body-storming is a quick way to have a general understanding about the problems. Especially, in group work, it will be more useful than discussion. Group members prefer to use this interesting way, and it will over language difficulty.

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