I worked in a group with Rikki and Alejandra and our idea was called Holo Handy and it is holographic interface that turns every chore into a game.
Here is the link to our promotional video.
Week 1 Blog Post rtur0229
I really enjoyed the first tutorial I have never worked in design before so to get a smash session on the basic process a designer can go through was great.
I worked with my next seat neighbour Alejandra and we discussed the gift experience with one another.
We found out that no gift experience is the same. She told me about how she had spent copious hours hunting a special box of gifts so send to her pregnant sister in Columbia. She wanted to help relieve some stress for her sister through the giving of her gift.
It made me see beyond what I thought a consumer would want to what my partner herself needed from a design. I showed me that no one gift giving experience is the same so I needed to design something that would be broadly consumable.
I really enjoyed it. I have never been afraid to get feedback it helps you to refine your project.
You can imagine what the product will be and all its potential. A simple prototype invites you to ask what else can I do?
I would make sure I went in with strong questions and try and isolate the problem I was designing for early.
I like asking the question such and such needs a way to….. Defining simply what it is they desire and need.
Design Thinking Blog 2 – rtur0229
I think the material iterations tutorial was good because it showed me what it is like to design when you are restricted by your materials. The answer not easy.
1) How did working through different materials help you to explore and express potential solutions to a design problem?
It showed me that no one material is the same so I found myself trying to manipulate them to fit my initial design. When they didn’t work I evolved my design to fit the material and so my concept began to evolve.
2) What kinds of information and inspiration did the different materials give you? Did you have a favourite material?
The different materials made me conceptualise the design in different way how I could create a similar result but through the restrictions the materials caused. I think the pipe cleaners were my favourite just for their manipulation abilities and their colour.
3) What did you change along the way? What did you learn from your prototypes?
I initially had this idea of water bean bag headrest and footrest. But not being to manipulate the materials to represent this I instead redesigned my design. Once you create a prototype you can really begin to see your design in hard form.
4) How well did you address your user needs in the various design models you created?
Not all that well I ended up designing just a chair really. I think I got lost in the materials and forgot about the importance of maintaining a defined goal in my design.