How did thinking in terms of shots and scenes influence your approach to communicating your design concept?
Since shots and scenes remind you of different clues, it will eventually lead you to different design concept.
For example, if I make my idea in a café with the person I like, I can quickly relate my ideas to fantastic things or something related to the café like the shape of the coffee cup, a sense of cigarette from the hot coffee will remind me of some warm conditions. On the contrary, if I stay in a crowded place with the person I dislike. It is easy to relate my ideas to cold images and distorted concept.
What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?
It depends on the view I want to show the story. If it is like a historical hero’s story, I would like to use the broad view at times and having a bird’s eye view at the very beginning to illustrate it is only an epitome of the era. For example, the Lord of the Rings use a lot of distant views which is matching its destined and epic theme.
What choices did you make about audience and style? Were they related?
If I were the director, I would like to use more of the internal monologue to reduce the distance between audience and persona. If I chose the audience of youth, I would like to use more energetic elements and school plots. They are intimately related. Because your style decides your audience. People are easier to be touched by the moments similarly and nearly related to their experience.