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IDEA9106 Design Thinking

Design is a state of mind

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lzhe9636

Blog Reflection 08–lzhe9636

  1. Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

I brought a spoon from kitchen for exercise, the initial function of this object is suppose to used as a tool during meal time, however after further  divergent thinking and discussion with my group mates, i found it could be used as an office tool to draw a hidden line on the paper, which line could help better organise content on a total blank paper.

Moreover, it could also serve as a safety accessories when cycling in a darkness environment. This spoon could be tied to the helmet, the reverse side of the spoon could generate diffuse reflection when a beam of light exposure on the smooth surface of this spoon, allowing drivers from the same direction could see the person who ride in the dark without any lighting objects attached on their body, so that avoid transportation accident.

  1. Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

In the manipulation of the object, I  wrapped spoon with cling wrap, converting this spoon into a cleansing which could help clean dust. There are so many approached that could be used to extend the affordance of certain object, by simply assemble different objects together, using them from different perpective of their properties.

We could begin extent these affordance from particular group of users’ angle, identify their explicit demands, sense their potential needs and predict their problems, creating an extreme using context first, and then indulge ourselves in exploring the de-familiarisation process to undertake property detection. That is to say, from user perspective to  discover user-centered design.

 

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Blog reflection 09-lzhe9636

1) How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

Working with shots and scenes could practically underpin our design concept in an efficient way.

It encourage ourselves to think proactively during the course of shots and scene producing, to elaborately improve and optimise our design prototype by detecting short-comes and exploring undiscovered users’  latent needs.

2) What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

Thinking about different contextual scene and demands are the motivation of my storytelling structure, in which scenario could  better feature the product function.

Firstly we should introducing a long shot combine with middle shot to indicate the problem that encountered to better create using context, then describe how the product could interact with users to help improve current situation by close shot, as well as over the shoulder shot and close shot. Finally we could use a middle shot to indicate how this product would profoundly influence users’ experience, and their living conditions as well, including their family or friends.

 3) What choices did you make about audience and style? Were they related?

My audience are the group go people who would counter he problem that my product would solve, so the style are basically based on their living and working live, or their certain characteristics. This collocation should be matched, highly related and is important because they are the essential elements that could elaborately embody the product function, and the guarantee that the whole concept experience process is understandable and being smoothly carried out.

Blog reflection07–lzhe9636

For each of 2 techniques (user observation, thinking-aloud)

  1. What kind of information and insights did it give you about the usability of the prototype?

User observation and thinking-aloud recording form provide me with a wholesome angle to recording users’ experience and understand users’ needs, i could detect it from verbal behavious with each individual positive and negative comments, which could be considered as a strongly intension, while non-verbal behaviours recording was more helpful in detecting tiny confusion from users’ expression, the confusion might not influence the mission execution however need more time to carry out the process, which could be considered as a deficient in terms of usability that need to be improved.

What aspects of the technique worked well or were frustrating?

Both the techniques worked well, because they could reflect users’ experience from different perspective. In terms of feasibility, however, user observation could reflect more useful information than thinking-aloud when the process being carried out.

Thinking-aloud method could help understand user’s latent needs whereas another method could detect more about explicit needs. The former technique requires high quality of users’ cooperation, that is to say, it is totally depend on users’ own values and previous experience, it is hard to maintain the observing course to the fullest, so it could receive less information than another one, however it reflect subjective perspectives, so it could somehow figure out latent needs based on users’ genuine and original intention.

Moreover, user observation could help collecting detailed insights which strait -forward point to the designer’s demand. Designers could find certain answers to the problems they want to collect, because user observation data comes from users, and then filtered from designers, different designers might have different observation key-findings towards one tester. Therefore from my point of view, this approach could gather information directly.

 

lzhe9636-ASSESSMENT 1 -poster

Blog reflection 06–lzhe9636

  • How did physically acting out help to explore ideas?

when thinking generatively at initially phase, we might thought out plenty of ideas, some of them even unfeasible and inaccessible. Acting out could help tease out our mind and generate more ideas in the context of real world on one hand, filter unrealistic ideas on the other.

 

  • Did you refine your ideas and solutions to the problem through body-storming? In what way?

yes, absolutely,

body-storming could help to make our thoughts into practice, making  tentative experiments and generative analysis while acting, figure out whether ideas is feasible.

 

  • What was difficult or challenging about body-storming?

-put into realize of our ideas by body-expression.

-space imagination of certain situations to describe problems and solutions.

-simulate real circumstance with limited equipments.

 

  • Does body-storming lend itself to certain types of problems?

It might  have.

every methods have its limitations . As the acting skills in body language  expression that different individuals have, different levels of comprehension on certain body language that different culture have might be the problem.

but it might have few influence on problem-solving process, and is considered as a feasible method in ideating solutions.

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Blog reflection 05–lzhe9636

How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?

It is obviously different from the way we thinking generally. Taking the position of extreme characters, in which fictional users with exaggerated emotional attitudes are taken as the basis of design to highlight cultural issues. These methods may help designers in considering physical interactions with products. Allowing us to get out of our mind stereotypes  and into the life of anther person with value of extreme,  and make the ideation about what they might need and what is not prefer. As the extreme users’ needs must combine the mainstream users’ , making it possible to empathy target users.

Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?

Design provocation cards enable me thinking with multiple fronts of notions that human being hold: the value, experience, attitudes, and variety of motions individuals might take, thus allow me to detect extreme users’ need from comprehensive aspects, and imagine their motions based on certain issue.

Storyboard provide me with a dynamical method to express the details of my ideas to my group mates, as well as helping members and me tease out how the product function, and detect the defects that my design project have. So we could collaboratively developed a concept in response to a specific design challenge.

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