IDEA9106 Design Thinking

Design is a state of mind



blog reflection09_lwan6022

How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

Different short will apply the different meaning of the story. Such as long-short will show give a brief idea of where is the character, since audiences are unable to know what’s going on, so they need to close shot.  The different shot will provide an idea of the design concept. So, the audience can use their mind to image the story.

What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

To think about the product we want to design, we need to think about if I am the user, what I will do with the product, then come up with the storyline structure. We need to provide the basic information, there are five main Ws we need to have which are, where, when, how, what, and why. Those five Ws are enough for use to provide a clear idea of our story.

What choices did you make about audience and style? Were they related?

Since our target user is the university student, So, we focus on user’s daily life, such as buy a coffee, this is the most common thing student will do.


blog reflection_lwan6022

Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

The object I selected is my phone charger line, it supposed to use to charge my phone. After I try to find the affordances, I figure out the charger also can be the holder, other objects can hang on it.

Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

I covered my eyes to finish the exercises,  I try to use the scissor to cut a piece of star. Firstly I thought I could not complete the exercise. However, after I begin to do it, I thought it is not that hard to complete it. Since the affordance of the scissor is so clear, so I am able to use it in a right way. After this exercise, I know the affordance is one of the most important factor while the designer designs the object.

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Week 6

How did physically acting out help to explore ideas?

Physically acting out help use define the easy and quick define the problem. When we see the problem, we will figure out what kind of solution do we need in order to solve the problem, it is more efficiency.

Did you refine your ideas and solutions to the problem through body-storming? In what way?

Yes, during the process of body-storming, there are a lot of problems jumps put, it is easy to see the user needs. And the way we need to deal with the problem. In user’s perspective, it’s much easier to get the point of what problem we need to deal with.  What was difficult or challenging about body-storming?

What was difficult or challenging about body-storming?

The difficult about body-storming should be there are no actual products, we need to use our imagination, the physical environment is not really real. And some of us never been into a doctor’s waiting room, so we are unable to know what exactly will happen in the waiting room. So the background knowledge is really important.

Does body-storming lend itself to certain types of problems?

Body-storming is a quick way to get the idea of the problem, but not a good way to develop the solution since the technology is limited.


How did taking the position of an extreme user influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?

As an extreme user position, the personality, environment, and motivates help me to think about user’s needs. It is easy for me to generate the methods for their needs, and also think as an extreme user, it helps me to learn different users need and try to make the methods more variable.

Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?

Design provocation cards is a really good way for our group member to collect all of the ideas, it helps us define user needs through the extreme user’s personality,  think as an outsider, try to make the working method for user, storyboard is a quick and easy way to shows our ideas, and see how it works. QQ图片20170412093607.jpg

Blog reflection 4

1) Briefly reflect on the lessons learned from each exercise.

a. Reflective listening

For the reflective listening,  I feel really comfortable in both way,  I love to hear others idea, and I love to tell other’s my opinions. However, it is kind of hard to make eye contact while you are taking notes. And it’s really hard to write everything down when you have an eye contact with others. IMG_0675

b. Defamiliarization of everyday reality

I am really familiar with the scenes of public transportations. I take a train to school, when I try to write down my feeling, I feel like I combine the real feeling of when I was in the class with the feeling of when I was in the train station. And most of my descriptions are negative,  I never think about it since I do the same thing every day. This activity can let people think to explore new perpective of themselves.  IMG_0673IMG_0674

c. Empathic modeling

With the cling wrap on, everything is pretty much blurred, I need to be really careful when I was walking, and it is impossible for me to see thing clearly. I cannot recognize the stuff in front of me. If I was in a place I have never been to, I will be so scared, nervous and cannot find the way.  I don’t want to have this kind of feeling anymore. IMG_0640

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