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IDEA9106 Design Thinking

Design is a state of mind

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juli6319

Blog Reflection 09- juli6319

1) How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

The thinking process in the very start made me much more familiar with what would probably be happened if the product is really widely-used in the future. Thinking of shots and scenes make the plot more vivid which also could provide more emaginary space for my mind.

2) what motivated your choice of storyline structure? Can you think of an examplar from a film that uses the same structure?

The movie gave me full of inspirations for building up my storyline structure. For me, the structure of this movie is not difficult to understand but also very original– if you would like to follow the mind of the director, then everything can be clear. Other movies that also use this kind of structure: The Matrix, Memento, and Mulholland Dr. etc.

3) what choices did you make about audience and style? Where they related?

During tutorial, we tried to make our audience engaged into our scene using this new kind of style– which is similar as the movie Inception. I believe the audience and the style were related throughout the video we made not only because it was a small video, but also due to the strong connection & interaction between actors and audience.

Bolg Reflection 07– juli6319

(1) Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

One of the objects I chose was an empty plastic  bottle. It was intended to hold water, however, after many changes( shape, and  etc.), it started to give me more insights about its affordance– after it has been opened, it could work as a pencil box; it could also act as an art work demonstrating the table or somewhere else.
(2) Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.
I manipulated the fingers of my group member by making them all straight forward and gave him a task of using chopsticks to pick up things. At first, he said it was ridiculous because it seemed to be impossible. He tried many times before he succeeded! After that he seemed have found a way to use it without bending his fingers. What he did is to put one of the chopsticks between his 2nd and his 3rd fingers and put the other chopstick between his 3rd and 4th fingers– by crossing his fingers, he succeeded in crossing the chopsticks which made picking up things to be easier. He indeed picked up many pencils and papers. This attemption inspired me as a designer that multiple affordances should be considered before designing.

Blog Reflection 08- juli6319

When I worked as an user, I’m pretty bland about the use of and the difference between both of the two techniques taught on Tutorial– hard to figure out how to use & what’s the difference between them. While, when I worked as an evaluator, they became clearer.

1) What kinds of information and insights did it give you about the useability of the prototype?

For user observation: visual information( frowning, smiling, surprised, and furrowed brow etc.) is directly given through their faces. Plus, the feedback & insights( unhappy, happy, unexpected, concentration, and impatience etc.) could be observed at the same time.

For think aloud: verbal information( demonstrating what the user is thinking at the moment) is given directly through users’ oral expression, which provides observers with more reliable truth about the real situation of mind of the specific user.

2) What aspects of the technique worked well or were frustrating?

For user observation: It worked well for most of the time we did user research because of its great efficacy through read users’ faces. But it is also misleading owing to observers’ different understandings of users’ facial expressions– sometimes it did lead to frustrating results.

For think aloud: Although thinking aloud provides observers with more reliable truth, it indeed have a con– there is a situation that– even the user himself/ herself could not display his/ her feelings through their verbal expressions…

Suggestion on poster-juli6319

Here are suggestions I collected during Tuesday’s Lecture& Tutorial.IMG_5824

IMG_5660

Blog Reflection 06- juli6319

1) How did physically acting out help to explore ideas?

– Acting creates inspiration.

– Physical acting makes things easier to understand and then be worked out.

– During action, it gives time and room to think about and compare– to provide a better solution.
2) Did you refine your ideas and solutions to the problem through body-storming? In what way?

Yes, we did refined our ideas and solutions from two  views:

– From actors: We discovered more problems and conflicts during acting our original ideas, and improved our solutions through actors’ discussion.

– From observer: One of our group member worked as an observer, every time he asked us to wait and demonstrated his viewpoint, a new problem was created. And then we work together to figure the problem out with efficient solutions.

We solve these problems by discussing, listing and sketching on papers.
3) What was difficult or challenging about body-storming?

The most difficult part of body-storming for my lovely  group might be– once it’s starting, it will never gonna be stopped– they are all exciting actors! But for me, in comparison, I’m a little bit shy to act the real situation out…
4) Does body-storming lend itself to certain types of problems?

It might be.

– Thousands of people have thousands of methods to act their roles out. People might act more or less differently for one scene.

– The same is for people’s comprehension of different actions.

All in all, body-storming might lead to different  comprehension of one thing. However, it does not meant to be a wrong way, since it would generate more ideas toward one problem.

— pics. for activity 1:

–pics. for activity 2:

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