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IDEA9106 Design Thinking

Design is a state of mind

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glenranderson

Taking it to the EXTREME

Week 4 blog Tutorial reflection – Extreme user Scenario Based Design (XSBD)[1]

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The first step to creating any scenario is creating a profile for an extreme user, this was a lot of fun and if a number of them were done you could define the elements of a design that the general public will reject while eliminating a lot of assumptions that may limit the potential or your design.

The scenario’s we storyboarded based on these Personas were equally extreme but very useful for shaking off assumptions and expanding horizons of where this product could go and what it could do.

It was the combination of the two (Extreme persona and scenario of use) that really created the power of this tool for me, it made personal, all the “data’ that represented the people most likely to reject the public telephone and gave the otherwise ignored fringe population in my design process. This is not to say I am now designing for them, but, if a small tweak to a design will not sacrifice anything and engage use from a fringe group it is worth it, and without tools like this

 

[1] Term ‘XSBD’ is from an presentation in “CHI 2011” May 7th to 12th, by Jason Chong Lee, Tejinder K. Judge, and D. Scott McCrickland. http://people.cs.vt.edu/mccricks/papers/ljm11.pdf

 

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Bodystorming the castle

Week 5 reflection

 

1 – How did physically acting out help to explore ideas?

Physically acting out our ideas was initially hard as it is quite a unique mindset, it requires Acting and Improvising at the same time as analysis of a stated situation/design problem from the point of view of both designer and user. It did however give you an acute level of awareness of the physical aspects of the design problem.

 

2 Did you refine your ideas and solutions to the problem through bodystorming? In what way?

 Putting things into motion and involving our bodies did however create a level of appreciation of what we were really talking about (particularly with the plane seating/sleeping problem) and allowed us to refine the dimensions (using a measuring tape and several of us modeling behavior in our tube) of the product to accommodate the majority or the population comfortably as opposed to where most of the population would fit.

 

3 What was difficult or challenging about bodystorming?

Getting started and to the point of being creative while not losing perspective or focus (with a group of people you did not know well), so that the new ideas were still assessed was the first challenge. Our group alleviated this by having one person always out of the body storm, only watching and doing analysis.

Also the Physical setting had to be (for the most part) imagined so when the focus swung quickly (as it often did) from body storm to drawing to discussion and back you had to re-establish the setting you were in.

 

4 – Does bodystorming lend itself to certain types of problems?

Yes the more physically oriented a design problem is, the more you are likely to get out of body storming ideas.

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