- How did thinking in terms of shots and scenes influence your approach to communicating your design concept?
The shots and scenes of our design concept can show a clear and interesting story about how it actually works in the choosing context. It is easy to impress users with these specific scenes and shots, and also helps us to describe the design concept in real life.
- What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?
The storyline structure should be based on time sequence as most videos do according to our discussion, it is easier for users to understand. The film I can think about that use the same structure is I Belonged to You.
- What choices did you make about audience and style? Were they related?
Our group still not so sure about the choices of video shot, but it should be a funny short 1min story in order to attract people rather than some dull functioning introduction video.
- Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?
The plastic fork I brought to class is supposed to use for eating food, while after we changing the shape of it, we found that it can be seen as an art because of the curve and radian we made for it.
- Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.
I tried to use my chopsticks without thumb and I found that basically blocks me from picking up anything, it feels like the thumb is the key to picking up food when people use chopsticks. The whole experience inspired me that as a designer, we should consider more situations and provide more options for people in different conditions, and try to take care of special conditions and satisfy their needs as much as possible.
- What kinds of information and insights did it give you about the usability of the prototype?
It was a good experience as a recorder to observe and write down details about my observation of the ticket purchase process through a website. There are some interesting and useful things reflected by the verbal and non-verbal expression of the user, which can be critical to the usability of the prototype(website). For instance, some parts might need an improvement since users are confused about (keep asking questions) or not comfortable with (frown a lot).
- What aspects of the technique worked well or were frustrating?
It is not easy to capture all of the reflections of a user especially when you doing the observe and record work at the same time, which may cause losing important information of the usability.
- How did physically acting out help to explore ideas?
When we actually acting the scenarios, we can find out there are some other problems with the idea that we need to rethink about, also it inspired more thoughts in solving sleeping issues in airplane.
- Did you refine your ideas and solutions to the problem through bodystorming? In what way?
Yes, during the bodystorming we found out that there are some solutions may be not feasible to do, such as widen the space between seats for people who seats near window but need to use the restroom. Considering the cost of airline companies to do that really needs to widen a lot space from our bodystorming, so it may not appropriate to implement.
- What was difficult or challenging about bodystorming?The property and space are limited in class, and it still a simulation which will have some differences between the reality scene..
- Does bodystorming lend itself to certain types of problems?
Yes, I think so, some scenarios are hard to bodystorming since it is hard to be showed just by physical, like some mind thinking or psychological activities.
- How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?
The Extreme User has a very prominent characteristic which is easy to limit me in some specific items and scenarios, so it is different and difficult compares to my general thinking of design ideas. However, it is also an interesting experience of setting a character with specific features and the situation for him/her, to think what this person will think, what kind of things he/she would like to see.
- Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?
Yes, the storyboards based on the story we created is fun and easy to attract the attention of others. It is also helped generating ideas since there is always something come up with our mind to make it better or unique when we do painting. After each of our members finished the storyboard, we learned things from others’ which inspired us on different aspects in design thinking.
- Briefly reflect on the lessons learnt from each exercise:
a. Reflective listening:
I found that was kind of interesting when you listen to other’s story or imagination and just think about yours. I think both talking and listening are fine with me, sometimes I may even surprised by myself when l can’t stop talking, it feels like just there are more and more stuffs out there waiting for me to mention.
b. Defamiliarisation of everyday reality:
I take the train everyday when I need to go out, while barely take the bus, so the train scene is quite familiar with me. However, since the train station is not the one that I used to take so I felt a bit unfamiliar and lonely. The bus scene really got me feel worried cause it didn’t have stop announcement, so I have to pay more attention on where I am, how long will it take to my destination. There are just few people on the bus, which makes me felt unsafe. One good thing is that both the scenes are sunny lovely day, which gives me a good mood.
c. Empathic modelling:
I haven’t try to put cling wrap on sunglass before, so this is a special experience for me. After I put on the sunglass, everything is so dim just like I take off my glass. I can barely walk, sound and voice from people around seems so critical to lead my path. I can’t recognize items, so I just took photos of them. The photos are so blurred, like abstract paintings with the cling wrap on the camera, some are even horror.