How did physically acting out help to explore Ideas
The physical acting gives us a real situation which can help us to explore every possible conditions.This can help us to find out all the useful details which may happened in the selected situation. We chose the “sleeping on the airplane” for all of us have a lot of complaints about this situation.Through the physically acting, everyone played the part of the users and show the opinions in a direct way.In this case ,we can easily find out the users problems and needs.
Did you refine your ideas and solutions to the problem through Bodystorming? In what way?
We refine the problems summarised from physical acting to “disturbing issues” and its branches “ light” “smell””sound””temperature”and “sense of safety”. In this case, we can easily draw a conclusion that the most practical way to solve this issues is to create a private space which can keep out distractions. We devised a sleep bag which we called ” banana chair” and passengers can zip the chair from foot to head when they want to sleep.The material of the chair can insulate light, noise and smell but also ventilated.
What was difficult or challenging about Bodystorming?
I guess the challenge of the our bodystorming is concluding problems for we had different feelings and problems. Actually we focus on a issue ” smell”. One of our team member thought he would not be disturbed by the smell but others thought that it would. I have to say the way of us solving this argument is to use the rule” the minority is subordinate to the majority”. I think this make sense because a product can be regraded as success when it meet most people’s needs.
Does Bodystorming lend itself to certain types of problems?
Bodystorming provides us an effect way to find out people’s needs and explore the solution of solving design problems. This is especially useful when we need to find out different needs in a real and common situation and the real rehearsal can simulate the thinking and help us to value whether the hypothesis and the conclusion is close to the users’ expectations.
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Describe your experience of creating a single persona from different users’ perspectives gathered in the interview data.Was there enough commonality between the 4 people interviewed to form a coherent persona?Or would it have made more sense to create a second different.
The topic we chose was the catching public transport for this is a experience all my group member have every day.We focus on a small part ‘using opal’ and then worked together to have a brainstorming.People with different background can give a lot constructive idea to form a persona.Maybe because of the same age and career, I think it was hard to form another persona for the problem we met and the perspectives to this experience was similar,which limited our possibility to make an more accurate persona .Another problem was that the solution we made had been devised……….We need more idea!!!
Do you think your final persona was successful in generating empathy with users?What would you change to make it better?
I don’t think my persona was successful because the question we used is not enough to create a comprehensive understanding our users and our user itself was create 4 people from similar background.In the future, more question should be devised and more people should be interviewed ,which can help me to identify my target audience and catch their needs
I post the blog on my own site this several weeks!Sorry!
How did working through different materials help you to explore and express potential solutions to a design problem?
When i have a rough solution i had no idea about how to use the things i had to reach my goal. After i experimented i find out that the cardboard was not that flexible to make a round chair.So i have to change my plan ad cut it to a round shape and use the pipe cleaners to make my chair looked soft. My learning is: different materials can has its own properties and functions and what i should do is to make them together to solve different problems i met during the design progress. use new materials to find out new approaches when new problems come up. these materials help me to think in so many different ways and expand the possibilities of me design.
what kinds of information and inspiration did the different materials give you?Did you have a favorite material?
The cardboard gave me a idea about the shape of my chair while the pipes gave me the solution to solve the problem “how to make my chair soft”.i have to say, the time of the class is limit so that i can’t have enough time to blend the color well and make my work more exquisite.Another pity is that i have no idea about how to use the tooth sticks The material i like most is pipe cleaners for it’s flexible and colorful which make them used in shapes and conditions.
what did you change along the way?what did you learn from you prototypes?.
i tried to use cardboard to finish a bowl-shaped chair which was my initial design. but i find that the cardboard is too hard to be folded so i have to change my former plan, cutting the cardboard to round shape and use the pipe to make the fringe of the “bowl“.Along the way, i think that i should give maggie the way to g out. So i change the close fringe to an open one.Finally i made the fringe like 3 handles which can also used to hang hang her binky. After i finished the my work, i had an extra finding.Because so many pipe cleaners was twined on the cardboard, the foundation of the chair was not that stable. So an idea come up, why can’t i make a chair which can spin to added entertainment.
how well did you address your user needs in the various design models you create
my story is about maggie, a one yr old girl who likes to exploreon her own and cant sit still. So i guess i should give her a space to meet her need of exploring and “no sharp corner”“soft””low” were another 3 factors regrading for the safety.So my initial design is a huge soft bowl-shape chair with no legs.Maggie always need her binky so i need to devise a place to put her binky when she sit in the chair.The work i finished give me a another to make a spinning chair and i think it is suitable to the one yr old girl’s natural instincts.
I post my blog in my own site last several weeks! Sorry!
1.How did engaging with a real person, testing with a real person, change the direction your prototype took?
At first, some questions should be devised in order to know the basic information about users, such as age, sex,preference ,etc, which can help us to have a profile about the users. The direction even the questions can be improved in this process. For example, we designed a gift-giving experience in the class. I thought jewelleries maybe a good choice when I know that the receiver is a young lady. After the conversation, I got to know that she doesn’t wear any jewellery in the normal life but she likes drinking wine. So I changed my last several questions, focusing on her wine preference.
2.What was it like showing unfinished work to another person?
excitement with uncertainty, hoping to get a good feedback to build up the confidence to finish the work. Still hoping to get some useful advices which can help us to improve our work.
3.As a User, how did you interact with your partner’s level of lowly-resolved prototype; how did the level of resolution impact your experience as a user?
I tried to let her know what I really want and give her some advices in order to reach my expectations. During the class, my partner asked me a question: what kind of gift can make you surprised? A luxury ring is OK? I said: I like something really weird. I told her that I had received a giraffe-shaped bottle and a golden fish-shaped clock. I really like animal. However her advice about a ring reminded me that I know a Taiwan design company(Haoshi design) who design animal-shaped rings and necklaces. So I filled the dream card,my partner’s prototype, a haoshi design ring.^^So I guess, an unfinished resolution can give both designers and users some new ideas.
4.Design thinking is an iterative, self-directed process. Based on what you learned, what would you go back and do next? What would you do over again?
I think the questions about users’ needs and preference should be devised more exhaustive. The prototype of a gift-pick app is too rough. The principle of my app is: after some questions, we can have a profile of the gift receiver. According to the profile, we can recommend the most suitable gift. The most important question is: how many questions should be devised to give us a comprehensive understanding about the receiver, at the same time, do no harm to users’ experience. I guess no one can finish a 100 questions survey. This question is still unsolved and i would do it over again after i have some knowledge about it
5.What principle, what tool would you infuse into the work tomorrow? Upload your answers to theblogand tag “Blog 1”, and your unikey.
According to the problem I encountered, I want to know more about the users psychology. The motivation of their decision, the elements which may influence their action and preference, etc. when it comes to the tool I will infused into my work tomorrow, I have to say I need to improve my sketching.^^