How did thinking in terms of shots and scenes influence your approach to communicating your design concept?
It gave us a step-by-step way of thinking about our design concept. Also made us think in detail about what the product will involve, who will use it, where or what setting it will be used in, when it will be used or needed, how it will be used and why people would even use it in the first place.
Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?
One of the objects I selected was a pencil. I discovered that it not only provided the affordance of drawing, but you could poke things with it, scratch things with it, tap and make noises with it.
Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.
I manipulated my fingers by taping them together and trying to use the pencil. At first I felt like I could no longer use the pencil but it made me come up with more creative ways to achieve movements like drawing, poking, tapping and making noises with it. For example, I could clutch the pencil between my 3rd and 4th finger, which changed the movement of the pencil when making those movements.
1) How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?
It really stimulated the imagination and got me to think about how someone who is not me would think, feel, want, need, etc.
2) Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?
At first everyone seemed a bit shy to talk about the character / ideas they came up with. But using techniques such as stories and storyboards really helped people come out of their shell and talk about their ideas so we could put them down on paper. Putting them down on paper also helped generate more ideas, as well as organise our ideas.
1- Briefly reflect on the lessons learnt from each exercise
a. Reflective listening
It was hard actively listening when I wanted to be relatable and chime in “yeah me too” or relate to an experience of theirs with my own. However I preferred listening over talking about myself because I felt awkward talking so much and was paranoid that my partner was really bored hearing about my life.
b. Defamiliarisation of everyday reality
I hate public transport so watching the videos was an annoying and painful experience for me. It didn’t so much recall memories but reminded me that I was going to have to catch public transport in an hour. However, I did enjoy automatically writing down my feelings and sensations after the video.
c. Experience modelling
This was an interesting task and we got some scary looking photos out of it. I think its a really good example of how to practice empathy when studying users. Although, at the end of the day I can take the glasses off, it gave me insight to how life with vision impairment would be like.
2- Complement your reflections with photographs of the process
3- Include a scanned copy of your defamiliarisation forms (public transport)