1. How did engaging with a real person, testing with a real person, change the direction your prototype took?
It gave me an insight into the possible audience for my prototype. The user provided feedback for how she and others she knew would use or benefit from the prototype, audiences I hadn’t considered before. I had a sense that my prototype would have a more niche application but testing with another person opened up the possibility for broader application. Talking to another person gave me inspiration for how data would be entered into my design to cater to their needs. I think if I were designing a product with a data entry element I would not have considered the idea of subverting the process and purposely entering undesired outcomes to get purposely undesirable recommendations, this made me think of how insight can be gained from users unconventionally engaging with a prototype.
2. What was it like showing unfinished work to another person?
Showing an unfinished idea to another person creates a lack of confidence in the presentation of the idea. There was the need to compensate for unfinished or unclear features through explanation.
3. As a User, how did you interact with your partner’s level of lowly-resolved prototype; how did the level of resolution impact your experience as a user?
The prototype was a small scale model of a space so interaction was not an option and the experience of the design had to mostly be explained and I had to use my imagination to get an idea of how I would engage with the design. A 3-Dimensional model of the space did help give me a sense of the level of enclosure in the space.
4. Design thinking is an iterative, self-directed process. Based on what you learned, what would you go back and do next? What would you do over again?
The concept was based on data entry for readers so I would research this area based on the target market to get a better idea of what data would be relevant to the design. I would like to prototype more creatively with the paper to try to get a better representation of the interaction, possibly with more colours to represent different data. The design felt too static.
5. What principle, what tool would you infuse into the work tomorrow?
Empathising, researching the market, making observations about how people use existing similar designs and the benefits and limitations of those designs and using this information to influence my design.