1. How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

It is a useful approach to consider what we want to know about the users. For different purposes, we use different types of shooting. For example, if we want to know user’s emotion status, we use “close up” of “extreme close up” to see the facial expression of the user. By separating the scenes, we can clearly know what goals we want to achieved for each scenes.

2. What motivated your choice of story line structure? Can you think of an exemplar from a film that uses the same structure?

Our story line structure is quite a simple one, that is who, why, where, when, what, and how. It focus on the cause-effect. The aim is to let audiences know our product on a clearly and simple way. Actually, it is not very interesting. Some animated movies have the same structure, since it easy to let children get involve it. For example, Zootopia. Judy aimed to investigate a disappearance case, she and Nick together to break through barriers and solve the case.

3. What choices did you make about audience and style? Were they related?

We use the same case for our assessment 2 in tutorial. We target on international students who are not very familiar with anxiety disorder. We choose the place where international students are usual haunt, such as international restaurants, library, and China town/Thai town. Because we want to popularize the anxiety disorder, so users’ facial expression is most important part in our video. So we design lots of “close up” shooting.