1. How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

Thinking in terms of shots and scenes allowed me to visualise more specifically how the story would be conveyed. For example, I thought about extreme close ups in relation to character building (the ‘Who’), and wide shots in relation to elaborating the context (the ‘Where’). By putting pencil to paper and making the ideas visual, it really helped to fill out all the details that may be overlooked when simply thinking about it, as well as re-evaluate the needs and issues that the design solution sets out to address.

2. What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

Stylistically, I had in mind anime classics, such as ‘Death Note’. I feel this is particularly apparent through the use of extreme close-ups, minimal dialogue, and dark mood. I was motivated by trying to convey aloneness and solitude, while building empathy with the protagonist. In this way, facial expressions were extremely important, as well as the insights into the protagonists daily life through the display of the intimate space of their bedroom.

3. What choices did you make about audience and style? Were they related?

I chose to set the scene in a teenagers bedroom, which strongly targets the intended audience through relatable imagery. The style is highly emotive, to appeal to an audience with strong emotions.