Q1. How did physically acting out to help to explore ideas?

Physically acting out the scenarios enabled us to explore ideas further because we were able to form a better understanding of how users interact in the space. It allowed us to explore further by physically incorporating the space, environment and users. Ideas were also easily changeable because the group could freely move around to explore new design possibilities.

Q2. Did you refine your ideas and solutions to the problem through bodystorming? In what way?

Bodystorming helped refine our ideas, especially for the aeroplane scenario. Our group was stuck in the ideation/brainstorming phase and we weren’t coming up with many creative design solutions. Bodystorming enabled us to think outside the box and look at the space and users as a whole. It allowed us to explore alternative ideas and move past areas that we were stuck on. It also assisted when communicating our design solutions to the tutorial group. We were able to quickly communicate our concept physically to the group with the intention of helping them to form a better understanding the real-world application of our concept.

Q3. What was difficult or challenging about bodystorming?

I think factoring in different personality types and preconceived ideas about the space/scenario was a challenge in our group. Encouraging people to speak their mind and discuss their views on the scenario helped tackle this challenge.

Q4. Does bodystorming lend itself to certain types of problems?

I think that stereotyping and jumping to conclusions of how users interact in a space is problematic when bodystorming.  Without properly observing the “real-world” space, we as designers, may make uniformed design decisions without factoring in some essential points that may impact our design solutions.

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