1.How did physically acting out help to explore ideas?

Unfortunately it does not help to explore ideas compare to sketching, at least in the tutorial, there are limited room space so it’s not very easy to setup the environment for acting, it’s also hard to simulate the real environment, therefore we are not really get a sense of how things should be designed.

2.Did you refine your ideas and solutions to the problem through bodystorming? In what way?

We didn’t refine much through bodystorming, as I said, the tutorial room is not good for this, and we were lacked of items for acting. So it’s often become a group discussion rather than bodystorming.

3.What was difficult or challenging about bodystorming?

The problem with bodystorming is: everything is too fake. If we can not generate our ideas under some real condition, the generated ideas will probably not usable, and in fact most of the ideas generated in the class are simply unfeasible, or it’s not really better than what we have now.

4.Does bodystorming lend itself to certain types of problems?

It has to make to much assumption when bodystorming, and we are never sure of whether this assumptions are applied well, so bodystorming doesn’t help us to predict what could be the true requirements.

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