1) How did physically acting out help to explore ideas?
Like the previous week, by putting ones self in an expressive and unrestricted mindset, ideas flowed more freely and team members didn’t feel inhibited or worried that their ideas would be criticised. I found it was about achieving a creative state of mind that was freed from constraints to help contribute towards an experiential prototype. Physically acting out the logistics of moving between the seat and the isle for stretch/toilet breaks identified and reminded us of the challenges of such situation, such as if the person was sleeping, if you annoy them too much, if you snore in their face, who gets the arm rest etc.

2) Did you refine your ideas and solutions to the problem through bodystorming? In what way?
We refined our solutions by grouping them into problem spaces and then solutions within a mind map. We had different levels of problem space and solution, some were more realistic than others.

3) What was difficult or challenging about bodystorming?
Warming up and staying focused was a challenge. Conversation tended to override at times as everyone was having fun and taking things less seriously than traditional academic work. With the lack of seriousness still comes a need for structure and discipline we found.

4) Does bodystorming lend itself to certain types of problems?
Body storming lent itself well to exploring problems and empathising users interacting within a physical space (in our case the aeroplane seating situation). For users interacting with a computer user interface, the body storming technique would be less effecting in building empathy and achieving a creative state of mind.

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