1. How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?

Taking the position of an Extreme User makes it easy for the designer to empathise with users. By putting ourselves in the character’s shoes, we could better understand his motivations and behaviours. It is not like the normal way to build empathy because the characters are created by ourselves, which is not real.

Our group chose the Romantics as the extreme user. Each of us came up with one character of the romantics and imaged how each character would acted in their daily life. By acting from the character’s perspective, we set the story concerned with their needs and feelings, thereby finalising our design concept (details specified in the attached pictures).

The activity is so innovative that helps our creative thinking. Because the prospective users are imaged by ourselves, it gives much room to make designs. However, whether the role playing and the ideal narratives are objective is hard to control.

 

  1. Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?

I think the storyboards helped us a lot in our group design work. Compared to texts, the visual version is more direct and vivid for the delivery of our ideas. Sketching the narratives in comic book style makes the dynamics of interactions simple and easy to understand. Following the storyboards, we can clearly present the storyline and the design concept in a logical and organised way.

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