1.How did physically acting out help to explore ideas?

Sometimes we are trying to generating ideas, it is highly relied on the personal opioions that ususally comes from the personal experiences and  backgrounds. In this way the concepts and ideas cannot jump out of box, while the physically acting not only allows the designer to imitate the user’s situation they may have, and gain the deep understanding of the problem through the physical visual body language.

 2. Did you refine your ideas and solutions to the problem through bodystorming? In what way?

Yes. we picked the issues on waiting in the hospital. At beginning, we thoughts there are a wide range of general issues that will be covered but we still missed some key point for a particular group. For instance, high demand of seat when the peak time, the demand for some patient with disability were not be considered, after we imitated the situation, we have awareness to conduct more design actives for the disability to provide the convenient booking and waiting system.

3.What was difficult or challenging about bodystorming?

Being creative at the beginning sometimes may lost the focus without any systematic skills, it is really difficult to find a comprehensive solution for the situation without a focus. Body storming allows us to draw some ideas what users may actual experiences, but sometimes we also miss some key scenario within one or two actors.  From general perspective, the body storming can be much effective than brain storming.

4.Does bodystorming lend itself to certain types of problems?

Apparently, physical actions and bodies language never lie to us.  They reflects the real desire and needs for the design problem. I think body storming lead to a deeper understanding of context relationship and easily for us to nurture a behaviour concepts, it broaden the scope with possibility and reality. However, it  might not be very useful in some cases. For instance, when we need find the solution such as making an application or delivery the design messages.