How did physically acting out help to explore ideas?

Well, from my perspectives, physically acting is method that help you simulate the situation. In this situation, you will experience a simulated user experience of a service or products. You can feel what you want and what you dislike, which can lead to more ideas. What is more, via physically acting, the developer can know what exactly their users want instead of imaging the functions they thought that are necessary but in fact useless.


Did you refine your ideas and solutions to the problem through bodystorming? In what way?

In the tutorial, I and my group did use bodystorming to think up problems and their solutions. We asked some members to sit on chair and pretend to be on a plane. Then let them to try to sleep or do some other tasks. Once they found a problem, we tried to use items around to solve it.


What was difficult or challenging about bodystorming?

There are several problems. Firstly, the actors cannot devote themselves to the bodystorming. You know, we are simulating the situation. Although actors try to behave like a user, there are a lot of differences between them and real users. Secondly, sometime when we found a problem, we find it difficult to use nearby items to solve it. That’s very annoying because some ideas are great but you cannot test them. The last one is how to achieve the solutions in reality. Some ideas seem to be successful and great. But in real situation, they cannot be designed as we thought in bodystorming, such as size or other factors.