How did physically acting out help to explore ideas?

One obvious point that I noticed through physically acting out is that there are always unthought issues appear. We normally use brainstorming to explore ideas just in minds. However, once we physically act out the situation, the results of brainstorming are not enough. Another thing is that designers are able to experience the current situation of users by physically acting out, which is also an useful method to understand expectations and build empathy with potential users.

Did you refine your ideas and solutions to the problem through bodystorming? In what way?

Yes, of course. Our group tried to deal with the airplane sleeping problem. We created the real situation in economic class and two of us acted as passengers siting on their seats. Then they further feel their seats and environment, while other group members observe their behaviors and think what could be the factors that affect sleep quality. For instance, just by looking up and leaning back, we found neck pillow and eye blinder could be important.

What was difficult or challenging about bodystorming?

It is impossible for us to create the situation exactly like the real one due to the limitation of materials. So I always feel that I may have left something, but could hardly tell. For instance, the distance between seats in an airplane; the air condition; the sound and smell. Those are all hard to  prototype and we had to use our imagination in bodystorming.

Does bodystorming lend itself to certain types of problems?

It is not suitable for all types of problems. Bodystorming may work well in real situations, especially those include role play, so that designers are able to completely immerse themselves into it, generate user requirements and figure out solutions. However, it is not likely to be utilized in interface design or other technical design problems.

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