1.How did taking the position of an Extreme User influence your thinking in relation to the design challenge? Was it different to how you usually generate ideas and empathy?

Our group chose the romantics and I pretended to be a extreme user, who has a romantic name and always wants to kiss his boyfriend using payphone. Because behind the extreme user is that in stead of thinking in a general way for common users, I needed to consider about small probability event. Every time I came up with an idea, I had to ensure whether it closely relates to romance. It is different from the way that usually used to generate ideas. Compared with universal users,  empathy of extreme users is harder to get, digging potential expectations and exploring latent demands can improve design usability.

2.Did any of the other design thinking techniques (design provocation cards, stories, storyboards, etc.) help you to work through ideas and collaborate with your group members?

Stories and storyboards helped us a lot, especially in terms of combining and synthesizing ideas from whole group, which also present our ideas in a much more interesting way. During creating the storyboard, we constantly refine our thoughts and eventually finished a emotional payphone booth.  However, I don’t think design provocation cards are really useful. Although we tried them in the beginning, the word we chose randomly failed to further our ideas.