1) How did physically acting out help to explore ideas

For our group, we chose the second scenario (sleeping in airplanes) for the prototype experience. There were 4 of us, and three people were acting as multiple roles (such as normal passengers, passengers carrying a baby, air hostess, etc.), and the other person taking photos of the prototyping process. There were issues listed by our group before the physical experiencing, however the issues were thought by trying to memorize our past experience. When we have the physical actions for this process, we were more engaged in the scenario, since more problems can be thought when we sat in this scenario ‘face to face’. Personally, problems such as having difficulty of a passenger who sits next to the window going to the lavatory were not thought about until I actually sat in the scene, as the this is not what straight comes to my mind when I think ‘the difficulties of sitting in airplanes.’


2) Did you refine your ideas and solutions to the problem through body storming? In what way?

We did have solutions for each difficulties. When we listed the issues before had physical actions, we added the experience from physical experience for the solutions of each problem. For examples, there are air hostess waking passengers up in the morning while passengers might not like to be disturbed. To overcome this problem, a ‘notes’ idea is carried out, such that different colored notes symbolize different meanings, and the notes are placed close to seats of passengers, easy for the air hostess to see & know if the passengers want to be woke up or not. Personally I don’t think this well-considered idea could be carried out if we didn’t have any physical actions. So, our ideas and solutions were refined through body storming through the physical experience.


3) What was difficult or challenging about bodystorming?

There were a few difficulties and challenges of the body storming activity. Firstly, as we had the bodystorming activity in the studio, there were not enough props (such as chairs) to have the perfect scene condition. Secondly, as there were lots of students talking, the noises were ‘disturbing’ our group members to act well for the ‘sleeping scene’. Lastly, I think we could have more issues raised and their solutions done if we had more time.


The spaces for passengers to sleep are very tight



The space for a passenger is further decreased when

the passenger in front changes her seating angle



A baby is very noisy for other passengers


4) Does bodystorming lend itself to certain types of problems?

It does, especially for designers who do user-interactive design. For an example, the first problem our group raised was the lack of space for passengers to sit comfortably. More spaces and designs have to be designed was our initial solutions, and if I am the designer, then if I face problems like this, then better designs have to be made for the user-interactive designs. However personally I think it is only helpful for user-interactive designs, since the bodystorming activity is useless for a person to experience the physical scenario if the issue is something like ‘the colors of the columns of this room are not appropriate’. In conclusion, I think the bodystorming is really helpful for user-interactive design.