1.How did physically acting out help to explore ideas?
This activity was very fun! We were the only group that chose the topic of “Improving Doctor Waiting Rooms”. We rearranged our chairs to mimic a doctor’s waiting room and started to brainstorm ideas of our own frustrations when sitting in a waiting room. Being able to act out ways to improve the waiting room experience was key in unlocking insights and show how others (or in this case patients) can unknowingly interact with one another and this helped in our ideation. Also, sometimes writing observations down or brainstorming can limit our train of thought – being able to act out and generate ideas as they came to mind helped with continuously creating new and novel insights.
2. Did you refine your ideas and solutions to the problem through bodystorming? In what way?
Yes, we created our own props to use in our bodystorming session which were a result of our idea generation. We were able to test our ideas in real time through the act of roleplaying and this brought to life new ideas that a designer may easily overlook when sitting behind a desk brainstorming but not being an active participant in the problem that requires an innovative solution.
3. What was difficult or challenging about bodystorming?
It was challenging at first because we sometimes couldn’t figure out how to act out specific scenarios without certain types of products or machinery. It was sometimes easier to just talk about what we were thinking than to act it out, but it definitely helped us come up with more ideas than usual and elaborate on them in more detail.
4. Does bodystorming lend itself to certain types of problems?
I can imagine that bodystorming lends itself to being much more insightful if tangible products were being tested. I guess I usually imagine bodystorming to test how a user’s body interacts with a particular product. In our case, roleplaying a doctor’s waiting room with minimal to no props made it a little difficult to imagine and perhaps not as productive as it could be if the room were actually designed and created to represent an actual doctor’s waiting room. I would then imagine that bodystorming would be suitable if designers had a budget to create certain scenarios/backdrops and could use props to encourage new ideas from users.