As an international student , I never had a class like this before. Most classes I had attended were like teachers tell us how and what to do,and what students only need is listening carefully. However, in this class I feel I was highly involved, especially in the tutorial part. My partner, Eve, is a really good listener and thinker, and we talked about receivers of gifts. We all agreed that the most essential part of sending gift could be considering the gender and age of the receivers. Finally, We came up with an idea that is flower vending machine.
How did engaging with a real person, testing with a real person, change the direction your prototype took?
Initially, working with a real person encourages me to creatively think. I would feel inspired when my idea was accepted. Otherwise, it may push me to think harder and look for a better idea to convince my partner ( client ).
More importantly, I can get her feedback immediately and directly, and this is very important because we could closely follow up the project with instant responds.
2) What was it like showing unfinished work to another person?
I was not able to finish my prototype because of time constraints. To be honest, I feel little embarrassed, especially when I saw confusing on her face. Then I know how important it is to design a complete thing. No matter how great an idea the designer come up with ,if the design is not totally completed yet, the user would not understand it. A good design should be clearly understood and correctly used even without too much instructions. So I think it is really crucial to make the products completed before put them into market.
3) As a User, how did you interact with your partner’s level of lowly-resolved prototype; how did the level of resolution impact your experience as a user?
My partner is quite good at doing hand crafts,and her prototype is really easy to understand. She just introduced briefly then I got it shortly. We exchanged our idea to make her prototype more complete. She even talked about the advantages and disadvantages .
4) Design thinking is an iterative, self-directed process. Based on what you learned, what would you go back and do next? What would you do over again?
I would think more like a user instead of a designer. Thinking over my prototype, to see if it is practical and what can be improved further. What I have learned from this tutorial is that design process is like a problem solving. There exist problems in life and the duty of designer is to solve these problems. Thinking as a user let me know what they feel like.
5) What principle, what tool would you infuse into the work tomorrow?
Through the class I knew that target users are even more important than designers in terms of usability and utility. A good design should make life more convenient. Hence, I would pay more attention to what users need and their feedbacks in order to make my design more complete.