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IDEA9106 Design Thinking

Design is a state of mind

Design Thinking Assessment 3 – Hannu Kokkonen (hkok2958) and Carlos Mardones (cmar3250)

Design Thinking Assessment – MUSA from Hannu Kokkonen on Vimeo.

Presentation Kokkonen-Mardones

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Assessment 3 – NKRS6261, ACHH2452, AMON6348

Here is our pdf presentation and the link to our video clip:

Assessment 3_ Presentation_NKRS6261

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Blog Reflection 09 – sham8203

Choose on of the objects you selected and describe how your initial understanding of its affordances change over the course of the exercise?

I selected a spatula as an object, which is used for spreading cream on cakes, however, through out this exercise I realized other affordances to this object. I think it can be used for digging  and planting, similar to a shovel. Another affordance of the spatula is that it could be used as a personal fan, since it is plastic, flexible and lightweight.

Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give your inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise?

Yes, it did give me inspiration

Blog Reflection 10 – bhan0388

How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

Thinking by each shots makes my concept more concrete and logical. In the initial concept of the scenario, things were blurry in my mind and I paid too much concentration on the story itself instead of the product. By using this method, I learnt to focus on user needs and the product, which helped me to get a clear clue of the entire story.

What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

Our plots are sorted in chronological order, which is the simplest structure of telling a story. I think the simple structure can show the cause and effects of this event clearly. We prefer to combine long shots and close-up to display the product from different angles and enrich the story. And most films have similar composite shots.

What choices did you make about audience and style? Were they related?

We decided to make it from a third person perspective to show the entire process of using our product. The first audience group is targeted as novice international driver, who want to learn to drive on the opposite side before their arrival in Australia. I think the style we chose is related to the audience. We try to provide a objective view angle and relatively gentle narrative would also create a safe environment.

Blog Reflection 09 – bhan0388

1) Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

I used a dishcloth to practice and wrapped it up with tin foil. By folding four corners of the tin foil, it became a soap dish. It also became a vent toy to squeeze when rolled up. One object has various affordances just like it can be used in different ways by various users. I started to consider the question that: If I didn’t know it was a dishcloth, what would I do using it? It helped me to be more creative and sparked my imagination.

2) Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

Affordance is both subjective and objective. Take the dishcloth as an example, it is a soft and bibulous cloth, which indicates that it is used to wash the dishes or do other cleanings. It seems the  affordance of the dishcloth is objective, and this feature will not easily change by the will of people. But on the other side, if there is no people, “to wash” is meaningless and loses its logic of existing. In this case, affordance is subjective.

As a designer, I think that in a certain period of time, a person has the unlimited ability to obtain information from the environment. Based on the concept of affordance, we can set up a new way to observe the world and have a new ability to obtain information from the environment. In this way, we can design something really different or even ahead of the time.

Blog Reflection 08 – bhan0388

1) What kinds of information and insights did it give you about the usability of the prototype?

The usability test is based on users, or to say the design is user-centered. As an observer, I can see the process of interaction between the user and the website. When he got lost and clicked the wrong places, I can realize the reason immediately instead of wondering what the user thought. In addition, through the user’s oral and facial expression, I had a deeper empathy with him. The more I understand my user, the more I could learn how to improve the design.

2) What aspects of the technique worked well or were frustrating?

Strengths: Designers can get a better understanding of users through think aloud and observation. They can accurately identify the problems and come to the solutions in a relatively time while users are under the tasks. Inviting users doing the tests doesn’t cost much, so it is both an efficient and inexpensive way to know users and optimize the design.

Frustrations: Users don’t talk too much when they are addicted to the task itself. And if the user is shy, he probably does’t show his real emotions without realizing it. It is hard to record the expressions of users. Sometimes, a facial expression is also hard to define.

Blog Reflection 10 – xnan0177

1.How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

When we determine our product prototype.We will think about what we want to convey the characteristics of the product. According to product characteristics to design the shooting scene.The persona added to the scene to better convey the design concept.

2. What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

I think of these scenarios through real life scenes. But I will put these scenarios designed to be more exaggerated, makes it easier to understand. Also more prominent features.

3.What choices did you make about audience and style? Were they related?

We have a choice of style and structure.These are real. And a close-up shot of the product.Style and rhythm should be consistent.

Blog Reflection 10-wsha0108

1. Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

We need to think about all affordance on the tools we bring to the lab, which are chopsticks scissor, we try to analyze the shape of them and brainstorming on how can it be used as another using. Affordance that I found are toothbrush, grabbing it stable during the dark situation.

 

2. Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

We did manipulation between toothbrush and aluminum foil. Firstly, we wrapped the toothbrush with aluminum foil, then we changed the shape of it to fit holding within user’s hands and test whether it is easy and comfortable to be used.

Next is the abilities change, for example, the user has to close his eyes to pretend to be a blind person. As a designer, we need to think different situation when the user encounter  and how to solve these issues.

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