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IDEA9106 Design Thinking

Design is a state of mind

Design Thinking Assessment 3 – Hannu Kokkonen (hkok2958) and Carlos Mardones (cmar3250)

Design Thinking Assessment – MUSA from Hannu Kokkonen on Vimeo.

Presentation Kokkonen-Mardones

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Assessment 3 – NKRS6261, ACHH2452, AMON6348

Here is our pdf presentation and the link to our video clip:

Assessment 3_ Presentation_NKRS6261

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Blog Reflection 07 – bmar5888

  1. Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

When using the scissors,my initial understanding of the affordances changed when we taped together our hands. The circular cutouts in the handles were no longer of use, which required us to pinch the handles with the ends of our fingers. This reduced stability and made the cutting process very difficult. With the only affording aspect of the scissors removed, they were near impossible to use effectively. The affordances changed as we changed our ability to use them. Most of the time we would drop the scissors or do a poor job of cutting. Apart from the finger cutouts, there was no easy way to manipulate the scissors, was interesting to see how much we relied on this affordance alone.

2. Given that affordances is a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

By reducing affording abilities of the objects, but also our ability to interact with object affordances, we learnt that there needs to be a match between object and user. This was evident with the scissors – if we taped up the holes we couldn’t cut. Likewise if we taped our fingers together we couldn’t use the holes. Similarly, we attempted to augment our nose and use it as a pointing device instead. This proved tricky. but also revealed hidden insights, in that when manipulating a user interface with our nose, we couldn’t actually see what we were manipulating! This hidden insight was only identifiable through this exercise. This inspired me to consider the dual-nature of affordances, and to attempt to design things in a way that works for as many users as possible. For example, taps that don’t require finger movement to grip, but instead automatic taps or at very least taps with a large free-moving handle (that you can move with your elbow). In addition to this, the TV remove became difficult to operate with the nose only, in terms of having it pointing in the correct direction whilst you use it. Finally, objects like the toothbrush or comb were only affordable when blindfolding ourselves because of their long smooth edges that afforded gripping. When gripped in this way, the usage of the object came naturally – eg the comb was facing in the correct direction. this wasn’t the case with the toothbrush handle – it could be gripped the wrong way and you wouldn’t know which way the brush was facing if you were blind – however this unidirectional handling is required for brushing both upper and lower teeth. Perhaps a way to tell which way its facing for visually impaired users so they don’t need to feel for the bristles? (and dirty the brush).

blog reflection09_lwan6022

How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

Different short will apply the different meaning of the story. Such as long-short will show give a brief idea of where is the character, since audiences are unable to know what’s going on, so they need to close shot.  The different shot will provide an idea of the design concept. So, the audience can use their mind to image the story.

What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

To think about the product we want to design, we need to think about if I am the user, what I will do with the product, then come up with the storyline structure. We need to provide the basic information, there are five main Ws we need to have which are, where, when, how, what, and why. Those five Ws are enough for use to provide a clear idea of our story.

What choices did you make about audience and style? Were they related?

Since our target user is the university student, So, we focus on user’s daily life, such as buy a coffee, this is the most common thing student will do.

 

Blog Reflection 07 – leli6383

1. Choose one of the objects you selected and describe how your initial understanding of its affordances changed over the course of the exercise?

I chose the fork as the target object, changing the original shape to a totally different style by wrapping with the cling wraps. To speak of the understanding of its affordances, it breaks my traditional idea as the fork is only used for eating. Now it seems to look like a stick.

2. Given that affordances are a relational property between a person and an object, how did the manipulation of the object and the person’s abilities inform your understanding of the concept? Did it give you inspiration or insight for how to work with affordances as a designer? Discuss this through the specific objects you explored in the exercise.

I recreate the target object in a unique way to improve my own design and promote my design thinking. As a user-designer, I think choosing different ways to create and generate the product and refine the ideas would be a good way, resulting in finding something new which are unrealized in the common consideration.

 

Blog Reflection 09- shua2390

1.How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

It helps on deciding how we provide the information to the audience. When we were thinking of shots and scenes, we thought about different angles and shots which enables us to provide more visualized view to attract the audience and help them to imagine.

2.What motivated your choice of storyline structure? Can you think of an exemplar from a film that uses the same structure?

The main idea that motivated us to choose the storyline structure is to keep the audience’s curiosity, for which we started with a zoom shot to make them curious about our story. The body part of the story happens in a daily communication with the combination of mid-shots and over the head shots.

3.What choices did you make about audience and style? Were they related?

We decided to have some views showing the common problems of our audience which means to make a connection between the audience and the real-life scenarios. Through the story, we want the audience to feel that they will have what they need in their daily life.

Blog Reflection 08 – leli6383

1) What kinds of information and insights did it give you about the usability of the prototype?

The usability of the prototype can address the interaction issue between the users and the design. The use of observation can reflect the user behaviors interacted with the details of the product. The use of evaluation can help to analyze and find out the potential problems and features, combining with the different types and patterns. Thinking-aloud only focuses on the verbal In addition, recording the descriptions of doing, thinking and feeling can provide a good feedback to the improvement of the product.

2) What aspects of the technique worked well or were frustrating?

During the tutorial, observing the face expression was quite interesting and helpful to realize how to feel and think about the usability of the prototype. For instance, I tried to find out what they are doing, but I felt sometimes I were frustrating. When I want to record the details and information which reflect the conditions immediately, I would miss some key information, the user’s flow, and its frequency. Handling the large amounts of real-time information is a hard task to me to improve in a more effective way.

 

 

 

Blog Reflection 09 – leli6383

1) How did thinking in terms of shots and scenes influence your approach to communicating your design concept?

The shots and scenes can be considered elaborately and carefully during the video producing, showing the details and the features of the design concept visually and noticeably. The main purpose of the video production is to facilitate the design ideas in a more considerable and visual way. During setting each step and stage of the storyboard will also help me to analyze the drawbacks of the ideas, leading to further consideration and improvement of the design. In addition, thinking about how to attract the audience and potential customers is also a good topic.

2) What motivated your choice of storyline structure? Can you think of an exemplary from a film that uses the same structure?

To speak of the motivation of my storyline choice, I’d like to say is the feature and the function of my design product. This product can help the users to choose the correct medicine and provide the detailed instruction in the thousands of drugs. So setting an extreme long shot, then a middle shot can embody this feature. And providing two close shots overhead or over the shoulder will further describe the details and the functions of this product by showing the communication between the users and the doctors.  So designing a story is a good tool to share the idea with the users and audience deeply.

3) What choices did you make about audience and style? Were they related?

There is a close relation between the audience and the style, reflecting the user demand and the user attitude directly. For example, selecting a wrong style to the audience would leave a bad impression of the design ideas. Similarly, choosing the wrong user group, the design will be elaborated and improved difficultly.

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